C++ 3D Game Tutorial 20: Creating 3D Engine – SkyBox

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Hello everyone!
In this twentieth video tutorial we will talk about skybox!
in particular we will talk about the different types of skybox,
how to render a sky environment
all around us through the usage of a 3D Mesh,
and for this fact we will see also how to render an additional mesh ( that will be our skybox) together with our current 3D model in the same scene.

GITHUB CODE:

ASSETS AND LIBS BRANCH:

ENTIRE TUTORIAL SERIES:

DIRECTX SDK JUN 2010 :

I hope you’ll enjoy this tutorial!
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PATREON PAGE:
DISCORD SERVER:
GITHUB PAGE:
TWITTER PAGE:

Chapters:
0:00 Intro
0:48 Requirements
1:10 Design
7:36 Implementation
37:03 Final Result
37:49 End

Nguồn: https://indiametechnical.com/

Xem thêm bài viết khác: https://indiametechnical.com/game/

11 COMMENTS

  1. All the code written in this tutorial is available at the following address:
    GITHUB CODE: https://github.com/PardCode/CPP-3D-Game-Tutorial-Series/tree/AllTutorials/Tutorial20_GraphicsEngine_SkyBox
    ASSETS AND LIBS: https://github.com/PardCode/CPP-3D-Game-Tutorial-Series/tree/AssetsAndLibs

  2. this channel is so different. to the point and teach us from scratch to figure out how the things works. i've seen a lot of tutorial there but not as good as this. thanks for tutorials. help me so much!! i need to learn more about the d3d11 variables. there's so much variable that i dont know the function. keep it up!!

  3. Your tutorials help me alot.Im making a multiplayer game with c++ and java,without you that would not be possble.Thanks:)

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